Over the past decade, gaming companies have worked hard behind the scenes to solve this public relations problem, aided by smart legal decisions and loopholes that have effectively freed the industry from some of the more disturbing and explicit marketing links between guns and games. The non-concession clause ensures that the license provided by the licensee is not transferred or transferred to third parties without its consent. The licensee may only sublicensing under the agreed terms. The licensee may order written authorization from the licensee before the licence is under-granted or transferred to third parties. This is an important clause in a video game licensing agreement in which the licensee can regulate the use of its trademarks by the licensee. The licensee can indicate where and how the licensee`s logo and brand should be included in the licensed product. 4.2.1 To sell, distribute or transfer copies or copies of the game to third parties in any way; 4.2.2 reproduce, translate, redevelop, modify, assemble, assemble, assemble, translate, decompilate, decompilate or create derivative works, in whole or in part, unless the applicable law provides for something else where the product and all the final results of such acts belong to the creation, and are the exclusive property of Hello at the time of creation; 4.2.3 remove, disable or circumvent property protection software, labels or copy protection software contained on or inside the game; 4.2.4 to use the game or its parts for commercial purposes, including, but not limited to the use of a cyber café or cybercafé or other location-based website; 4.2.5 to use gambling for illegal or immoral purposes; 4.2.6 Separate or use parts of the game or use the game or games on multiple computers/devices at the same time; 4.2.7 export or re-export the game or copies or adaptations in violation of applicable laws or regulations; or 4.2.8 use, copy, transfer, distribute, lease, lease, lend, sub-license or sell in the game or any party or interest (except expressly provided for by this CAU) or in a manner inconsistent with this CAU.  Garry Founds, Shrinkwrap and Clickwrap Agreements: 2B or Not 2B?, (December 1, 1999), www.thefreelibrary.com/Shrinkwrap+and+clickwrap+agreements%3A+2B+or+Not+2B%3F-a058243656 Like any intellectual property, the creation of a video game fulfills its purpose when shared with potential or current users. A video game license agreement facilitates this goal. Video games are distributed to end-users through an end-user license agreement. The sale and distribution of unauthorized copies of video games, as well as problems such as decompilation and modification of source code, remain a widespread problem in the industry.